New release: Cats look me in the eyes…

Thursday, September 1. 2022

“Here’s looking at you kid” Atelier Kaymak presents all the wild cats of the world: 46 species in individual portraits. An illustrated journey through the evolution of the big cats. With 139 pen and ink drawings. book cover speedDating animals cats look me in the eyes atelier kaymak Most of the cats presented here certainly don’t let you say that twice: predatory cats are curious … and unfortunately also mostly hungry. Therefore, they’d make short work of most of us. Humphrey Bogart’s line and the movie CASABLANCA are surely only known by the older ones among us. Nevertheless: the phrase shaped whole generations. Therefore, you will still hear this macho remark here and there today (if anyone still dares). Bogart is the patron of this book. Also because his colleague and wife at the time – the wonderfully pretty Lauren Bacall (the one with the cat’s eyes) – could easily join the book here. SpeedDating Animals is, so to speak, the pizza version of nonfiction. Here you take away tons of knowledge in a pleasant way – without being bludgeoned by lots of info right away! The book – and the whole series – has the intention to convey complex topics in a pleasant way. The beginning is set by the cats, my personal favorite animals. ISBN: 978-3-96183-121-0 Paperback (klick & buy) ASIN: B0BC6L2C85 Kindle (klick & buy) ISBN: 978-3-96183-122-7 EPUB (klick & buy) ISBN: 978-3-96183-120-3 PDF (klick & buy) Author Nuesret Kaymak is Sagittarius-Ascendant-Sagittarius and works as a creative for PR, advertising and TV. On the side, he publishes books about animals, nature and history, his hobbyhorse. His writing guides are Dashiell Hammet, Ray Bradbury and Stephen King. His idols in illustration are Russ Manning, John Buscema and Jack Davis.

Der ultimative Katzenrassen-Ratgeber

Monday, March 28. 2022

„What you see is what you get“… Hier ist der Appetitmacher für alle, die sich überlegen eine Rassekatze zuzulegen: der ultimative Katzenrassen-Ratgeber!!! Das großformatige Handbuch bündelt auf 300 Seiten stilvolle Porträtzeichnungen mit interessanten Hintergrundinformationen – gespickt mit amüsanten Anekdoten – zu jeder einzelnen der 136 offiziell registrierten Katzenrassen aus der ganzen Welt! Langeweile ade: der Telefonbuch-große Wälzer beschäftigt den Leser garantiert für viele Stunden und bietet sich prima als Nachschlagewerk an. Das ideale Geschenk für Katzenfanatiker, Katzenfans, Katzenfreunde, Katzenliebhaber und solche, die es werden wollen!!! Aber auch für Menschen, die vorab wissen wollen, worauf sie sich mit dem jeweiligen Mini-Tiger einlassen. Empfohlen von Deutsche Edelkatze e.V. Erhältlich bei Amazon, Google Play und direkter Download (ePub, PDF ohne Abzüge) über den Webshop ISBN: 978-3-96183-027-5 Paperback Amazon ASIN: B07WFZ6Y14 eBook Kindle Amazon ISBN: 978-3-96183-038-1 eBook PDF Google Play ISBN: 978-3-96183-039-8 eBook ePub Google Play

coming soon

Friday, March 18. 2022

Bald im Handel: LEO - KÖNIG DES DSCHUNGELS Alles über Panthera leo # ISBN: 9783961830282


Friday, March 18. 2022

salesTALK logo small #b2b Deutsch 1:42, Full HD #b2c Deutsch 1:30, Full HD #b2b English 1:42, Full HD #b2c English 1:34, Full HD

KAYMAK goes 3D! (english)

Monday, February 28. 2022

The impetus came from a client who was looking for a 3D expert for product photography. I had been wanting to get into this for years - but had always been put off by the design of the complicated looking UI. After all, I'm not a mechanical engineer or CAD expert by nature. But 3D computer animations have always impressed me (think of the many 3D movies from Pixar Animation Studios. These ingenious and usually very funny realizations won me great respect from the very beginning. From my experience with 2D animated films, I know how elaborate such a production pipeline can become. The flow of an animation project from start to finish with pre-production, the actual production and post-production - can easily become a gravity-defying endeavor. As a graphic designer with a focus on illustration, I was, understandably, less interested in the technology than the visuals. In other words, I was more interested in the design of the figures than in their technically intensive implementation as controllable 3D bodies. The animation itself, on the other hand, magnetically attracted me, of course - because the leap from static illustration to moving image in the form of 2D animated film technology is comprehensibly logical and consistent. My self-imposed "boycott" into 3D animation was basically shyness or even a certain aversion to the technology. The complicated-looking, technical environment of CGI - 3D computer graphics - made me, a creative brush-wielder from the world of paper and paint pots, think too much of mathematics. And because I did not become a bridge builder - but a graphic designer - you can perhaps understand that. But there's another reason why I've stayed away from 3D computer graphics for so long: it's the fleshing out of characters. I can't stand most characters - whether from Pixar or Disney or whoever - except with a stomachache! For the simple reason that this worldwide "standardization" of 3D cartoon characters (and I mean mainly faces and eyes) - annoys me! Already in my childhood I had felt the "Heidi" episodes produced in Japanese anime studios as "somehow strange". Simply because I - ...and this is not a valuation! - I could not see the characters stylized to Japanese standards integrated into the reality of my life. The big hype around Manga (Japanese comics with figures with plate-sized eyes) and Animes (the animated film adaptations of the same comics) reached Germany only many years later. In Japan - and probably throughout the Far East and the USA - manga and anime have become an essential part of everyday life. It is quite simply impossible to imagine life without them. Another reason might be that psychologists from market research have found out by means of experiments that the simple trick of biology - that the offspring should have particularly large eyes in order not to be eaten but to be protected - usually works. We should recall here the "Teletubbies" - the first concept for "baby TV" conceived in the laboratory - by the French-German broadcaster ARTE. Despite all the prophecies of doom, it seems to have worked well. But back to me and my decision to get into 3D computer graphics after all before I bite the dust. :-) So the push I mentioned in the beginning enabled me to get rid of my fear of the mostly unspeakably complicated looking UIs, the user interfaces. My ambition and curiosity (born from the decision to prove it to myself) made me - the passionate autodidact - take an intensive crash course! And what can I say: it worked! :-) Suddenly, thousands of pallets, windows and wire mesh - are no longer foreign bodies and enemies that want to do you harm! On the contrary! Now they appear to me as appreciative, friendly helpers, whose help I gladly take up. I can finally immerse myself in virtual reality, in three-dimensional space. Into the world of virtual modeling - the "digital kneading" and shaping of digital bodies. To bodies that I can materialize out of the mental imagination into controllable objects. This literally creates new perspectives... If someone should ask me now, how this can happen so fast? The answer: fortunately I have a steep learning curve! Last but not least: I was allowed to learn photography as part of my profiling as a graphic designer. At that time still classically with exposure meter, 35mm and medium format cameras, laboratory with tubs, boron lamps, chemistry and the obligatory paper prints. Now, in connection with 3D computer graphics, I can use much of the technical know-how - such as angle of view, focal length and lighting - very well to build up compositions coherently. Also helpful are my experiences from years of working as a photo layouter and storyboarder - the visual "scripts" for photographers and commercial filmmakers. These come into their own in my 3D work, as does my classical training in drawing (at that time still with real, nude models or nature study, drawing on location: in the middle of nowhere). All this is held together and supported by a solid basis from the professional training in visual design (the classic graphic design with color and shape theory, typography as well as in (calligraphic) type graphics. Question: what are the advantages of a graphic designer specializing in illustration and 2D animation - offering 3D computer graphics? Answer: The direct and short communication pipeline saves nerves, time and money!

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